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Tetris cover
Tetris was the sort of game that looked like office software, then quietly stole entire evenings.
Tetris
1984 β€’ Amstrad β€’ Commodore 64 β€’ PC +1 more
Pixel8Games 80% Users β€”
One more piece
Rolling Thunder cover
Rolling Thunder (1986) dropped players into a stylish spy thriller where trench coats were sharp, enemies were ruthless, and bullets were strictly rationed.
Rolling Thunder
1986 β€’ Amiga β€’ Amstrad β€’ Arcade +2 more
Pixel8Games 83% Users β€”
Cool under fire
The 7th Guest cover
The 7th Guest (1993) lured you into Henry Stauf's creaky mansion with shiny CD-ROM swagger and smirking FMV ghosts.
The 7th Guest
1993 β€’ PC
Pixel8Games 89% Users β€”
Puzzles, phantoms, bad decisions
The Way of the Exploding Fist cover
Entering a martial arts tournament at the height of the genre's mid-80s popularity, The Way of the Exploding Fist draws clear inspiration from Bruce Lee's Jeet Kune Do, reinforced by its digitised kiai sample and visual nods.
The Way of the Exploding Fist
1985 β€’ Amstrad β€’ BBC β€’ Commodore 64 +1 more
Pixel8Games 81% Users β€”
Participate in this morning's edification
Gryzor (aka Contra) cover
Gryzor (1987) strapped a machine gun to your thumbs and dared you to run right, shoot everything, and still look cool doing it.
Gryzor (aka Contra)
1987 β€’ Amstrad β€’ Arcade β€’ Commodore 64 +1 more
Pixel8Games 83% Users β€”
Run. Gun. Regret.
Impossible Mission cover
Impossible Mission (1984) politely greeted players with an ominous β€œStay awhile… stay forever!” before immediately trying to kill them.
Impossible Mission
1984 β€’ Amiga β€’ Amstrad β€’ Commodore 64
Pixel8Games 90% Users β€”
Stay a while. Stay forever!
Speedball 2: Brutal Deluxe cover
Speedball 2: Brutal Deluxe took the idea of a friendly sports match, threw it out of an airlock, and replaced it with metal armour and flying elbows.
Speedball 2: Brutal Deluxe
1990 β€’ Amiga β€’ Atari ST β€’ Commodore 64
Pixel8Games 83% Users β€”
Enjoy a clean break
Gauntlet cover
Gauntlet (1985), by Atari Games, cheerfully tossed players into a neon-soaked fantasy dungeon where health drained faster than loose change in an arcade pocket.
Gauntlet
1985 β€’ Amstrad β€’ Apple II β€’ Arcade +2 more
Pixel8Games 77% Users 100%
Eat the food. Survive the dungeon.
Duke Nukem 3D cover
Duke Nukem 3D (1996) swaggered into the shooter scene chewing bubblegum and kicking ass.
Duke Nukem 3D
1996 β€’ Mega Drive β€’ PC
Pixel8Games 91% Users β€”
No manners. No mercy.
Metal Gear Solid cover
Metal Gear Solid (1998) smuggled blockbuster drama into your PS1 memory card, then told you to stop shooting and start sneaking.
Metal Gear Solid
1998 β€’ PS1
Pixel8Games 92% Users β€”
Stealth with swagger
Rise of the Triad cover
Rise of the Triad (1994/95) took the Wolfenstein-style corridor shooter, chugged a can of soda, then started doing backflips.
Rise of the Triad
1994 β€’ PC
Pixel8Games 86% Users β€”
Ludicrous gibs!
Pyjamarama cover
Pyjamarama (1984) turned bedtime into a surreal obstacle course, starring Wally Week as he sleepwalked through his own house in stripy pyjamas.
Pyjamarama
1984 β€’ Amstrad β€’ Commodore 64 β€’ Spectrum
Pixel8Games 68% Users β€”
Sleepwalking chaos
Airwolf cover
Airwolf (1985) arrived fuelled by TV hype, cello solos, and the promise of airborne firepower.
Airwolf
1984 β€’ Amstrad β€’ Arcade β€’ Commodore 64 +1 more
Pixel8Games 57% Users β€”
The embodiment of turbulence
Bubble Bobble cover
Bubble Bobble (1986) turned monster-hunting into something suspiciously adorable.
Bubble Bobble
1986 β€’ Arcade β€’ Atari ST β€’ BBC +1 more
Pixel8Games 76% Users β€”
Bursting with joy
Prince of Persia cover
Prince of Persia (1989) locked you beneath a palace, started a sixty-minute timer, and expected elegance under pressure.
Prince of Persia
1989 β€’ Amstrad β€’ Apple II β€’ PC
Pixel8Games 90% Users β€”
Hardcore Parkour
Marble Madness cover
Marble Madness (1984) looked cute until the timer started screaming and your marble began sliding like it hated you.
Marble Madness
1984 β€’ Amiga β€’ Amstrad β€’ Arcade +6 more
Pixel8Games 74% Users β€”
Don't blink!
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