Published:
F/A-18 Interceptor (1988) strapped you into an F/A-18 Hornet, pointed you towards San Francisco Bay, and trusted you not to decorate the Golden Gate Bridge with expensive wreckage. Free flight encouraged glorious showing off, while six missions demanded dogfighting, interception, rescue work, and carrier landings that could turn confidence into panic in seconds. Smooth 3D, multiple viewpoints, and approachable controls made flying feel thrilling rather than like homework. It was ambitious, atmospheric, and dangerously good at convincing Amiga owners they were fighter pilots.
Smooth 3D, accessible controls, varied missions, excellent viewpoints, carrier landings, and a fantastic sense of airborne freedom.
Sparse scenery, limited mission count, simplistic combat, and landing could punish pilots who mistook enthusiasm for actual skill.
A wonderfully accessible flight simulator that made the Amiga feel like a cockpit without burying you in switches.
Version-specific observations from the gameplay video. Tap a time to jump straight to that moment.