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1988 • “Gritty, chaotic” vibe

Target Renegade

Ocean Software / Imagine • Beat 'em up • --:-- --:--
(Ocean Software / Imagine, 1988)  --:--

Street justice, cheap shots

Pixel8Games Score: 75% User Score: - Difficulty: Brutal
👍 0 👎 0 Platforms:
Full review

Published:

Summary

Target: Renegade (1988) strutted in like a street brawler with a bad attitude and a worse neighborhood. You punched, kicked, headbutted and occasionally just hoped the enemies would take a tea break. Weapons were everywhere, thugs came in gangs, and the difficulty loved cheap shots. Still, the chunky sprites and brutal momentum made every stage feel like a playground fight with rules written in chalk. It was a home-computer sequel to Renegade, and it wore that gritty swagger proudly. In two-player, teamwork lasted about ten seconds before someone stole the good weapon and blamed you anyway.

What it does well

Hard-hitting pace, satisfying weapons, gritty style, memorable stages, and great two-player chaos when teamwork survived.

Where it falls short

Cheap hits, heavy memorisation, uneven balance, and difficulty spikes that could feel more mean than fun.

Verdict

A punchy, unfairly addictive brawler that nailed backstreet attitude, especially when played with a mate.

Pixel8 Beats

Target Renegade - version notes

Version-specific observations from the gameplay video. Tap a time to jump straight to that moment.

Amstrad (2 Beats)
  1. Press success: Amstrad Action gave it an 86% review score, and it later became the lowest-scoring "Mastergame" in the magazine's history.
  2. One-player structure: unlike some brawlers of the period, the CPC release keeps the focus on staged progression rather than co-op chaos.
Commodore 64 (2 Beats)
  1. European naming quirk: It was released in Germany simply as "Target", even though the in-game title still used "Target: Renegade".
  2. Design: The first level is considered the most polished amongst the C64 community, with later stages feeling emptier or more repetitive.
NES (2 Beats)
  1. Late console arrival: the NES version did not appear until March 1990, making it a much later reinterpretation than the 1988 UK micro originals.
  2. Publisher shift: on NES it was published by Taito America, not Imagine, which gives it a noticeably different identity from the UK computer releases.
Spectrum (2 Beats)
  1. UK release details: the Spectrum version was published by Imagine in 1988 for 48K/128K machines.
  2. Protection trail: The original tape release used SpeedLock 7, a very period-specific bit of UK loader/protection tech.