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Doom started as a quiet Mars assignment and immediately escalated into shotguns, demons, and a full-blown trip to Hell. First discovered via shareware floppies, it devoured hours with clever levels, hidden secrets, and monsters lurking just out of sight. The atmosphere was thick with dread, the action was ferociously fast, and deathmatches over dodgy LAN setups turned friendships into frag-count rivalries. Lights off, headphones on - bravery optional.
Iconic level design, blistering combat, oppressive atmosphere, brilliant secrets, and endlessly replayable deathmatches.
Limited storytelling, repetitive enemies, no vertical aiming, and multiplayer that relied heavily on luck and cables.
A revolutionary shooter that mixed speed, fear, and sheer attitude into an unforgettable demon-slaying masterpiece.
Version-specific observations from the gameplay video. Tap a time to jump straight to that moment.
Explore the links between these games.
Doom and Blood combine fast first-person combat, horror imagery and secret-filled levels.
Compare Doom with Dark Forces: both explore hostile spaces in first person, while Dark Forces adds explicit mission objectives.
Doom and Quake III Arena were both developed by id Software.
Doom's on-foot combat and Descent's freely rotating ship offer very different ways to navigate a hostile shooter level.
Doom popularised multiplayer deathmatches in 1993, laying the foundations for the competitive arena combat that Unreal Tournament would take to new heights six years later.